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Elemental HERO Storm Neos →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 9 | Warrior | 3000 | 2500 |
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck. |
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password:49352945 | |||||
Average Rating Score | 5.8(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Elemental HERO Storm Neos (44 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Elemental HERO Storm Neos" card reviews and rating scores
5.8(10) |
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0% | (0) | ||
20% | (2) | ||
60% | (6) | ||
20% | (2) | ||
0% | (0) |
ブルーバード
2023/05/05 16:36
2023/05/05 16:36
By using 《Favorite Contact》or Armed Neos during your opponent's turn, you can hit your opponent's turn with a Deck Bounce and welcome your own turn.
It also has a strong activation effect, but it can't beat Rainbow Neos with just this.
Put it out on your opponent's turn somehow and call a Storm of Deck Bounces.
It also has a strong activation effect, but it can't beat Rainbow Neos with just this.
Put it out on your opponent's turn somehow and call a Storm of Deck Bounces.
ねこーら
2022/07/01 13:06
2022/07/01 13:06
Comprehensive evaluation: Although the removal performance is high, it is susceptible to interference.
It has Spell/Trap removal and Deck bounce in the end phase, so removal performance is high, but Spell/Trap cards are easy to chain and you have to wait until the end phase for the whole bounce, so it's slow.
Even if it's a card like Red Reboot that blocks the activation of Trap cards, it's still possible to attack safely through removal.
Regarding the end phase bounce, if you use your own effect, it will also destroy Neo Space, so if you want to activate the opponent's end phase, equip it with Instant Neo Space and use it.
It's not bad when it comes to ad-earning, but it would be nice to have a card that can deal with his opponent's Spell/Trap chain.
Separating with 《Contact Out》might be a good idea.
It has Spell/Trap removal and Deck bounce in the end phase, so removal performance is high, but Spell/Trap cards are easy to chain and you have to wait until the end phase for the whole bounce, so it's slow.
Even if it's a card like Red Reboot that blocks the activation of Trap cards, it's still possible to attack safely through removal.
Regarding the end phase bounce, if you use your own effect, it will also destroy Neo Space, so if you want to activate the opponent's end phase, equip it with Instant Neo Space and use it.
It's not bad when it comes to ad-earning, but it would be nice to have a card that can deal with his opponent's Spell/Trap chain.
Separating with 《Contact Out》might be a good idea.
備長炭18
2018/11/25 10:35
2018/11/25 10:35
For better or for worse, triple contacts with the material specified as disgusting chuchu and disgusting dolphins.
The effect is to bounce the cards on the field with his deck and leave the field, both of which interfere widely with the cards on the field, so it seems that it is suitable for turning back like Magma Neos. However, first of all, he wants to get rid of Spells and Traps before releasing such a large size that consumes a lot of money, and he can only interfere with monsters during the end phase, so the damage efficiency is higher than Magma Neos, which increases RBI. is bad.
The same can be said for Magma Neos, but if you don't have a fader or 《One Day of Peace》on your opponent's turn, it can lead to the opponent's all-out attack.
Regarding this, he is better than Magma Neos because it is a deck bounce, but I turned a blind eye to the disadvantages because it specializes in cutting LP more, but this is also severe.
Rainbow Neos is also available for simple removal performance and ease of release, and I would like to differentiate it with NEXT because it has a higher hit point, but considering that it is a triple contact that has a strong habit in the first place, this is still quite good. It may have been strengthened.
The effect is to bounce the cards on the field with his deck and leave the field, both of which interfere widely with the cards on the field, so it seems that it is suitable for turning back like Magma Neos. However, first of all, he wants to get rid of Spells and Traps before releasing such a large size that consumes a lot of money, and he can only interfere with monsters during the end phase, so the damage efficiency is higher than Magma Neos, which increases RBI. is bad.
The same can be said for Magma Neos, but if you don't have a fader or 《One Day of Peace》on your opponent's turn, it can lead to the opponent's all-out attack.
Regarding this, he is better than Magma Neos because it is a deck bounce, but I turned a blind eye to the disadvantages because it specializes in cutting LP more, but this is also severe.
Rainbow Neos is also available for simple removal performance and ease of release, and I would like to differentiate it with NEXT because it has a higher hit point, but considering that it is a triple contact that has a strong habit in the first place, this is still quite good. It may have been strengthened.
もも
2017/08/22 8:20
2017/08/22 8:20
One of the Neos contact fusion destinations.
The effect is a field bounce when returning to the extra deck due to a large storm and its own effect.
Both of these effects are powerful tricks if they are successful, but they can't be used like Tsuyuharai, and as a result, this card itself becomes Tsuyuharai.
Right now, the best thing to do is to use Miracle Contact.
The effect is a field bounce when returning to the extra deck due to a large storm and its own effect.
Both of these effects are powerful tricks if they are successful, but they can't be used like Tsuyuharai, and as a result, this card itself becomes Tsuyuharai.
Right now, the best thing to do is to use Miracle Contact.
カンノーネ
2015/07/11 19:11
2015/07/11 19:11
My face is almost tutu
Since it's three-body fusion, it's a trump card that rarely appears in normal themes, but with regards to Neos, he has the strongest fusion spell (Miracle Contact), except for deck fusion, so it's not impossible to use it, but it's still quite difficult.
However, this effect is very strong for the fact that the fusion material itself is not unusable.
You can hit a big storm once per turn, but it also affects your own field, destroying his Neos pace. When activating, I want his second Neos pace. Fortunately, the Field Spell's Neos pace can also be picked up from his GY by his Neos pace conductor.
The effect of clearing the field only when it returns to his deck with its own effect is a little out of sync with the Great Storm, but if Neos's pace breaks, the field will be cleared at the end. picture? This one will be removed soon? yes…
Since it's three-body fusion, it's a trump card that rarely appears in normal themes, but with regards to Neos, he has the strongest fusion spell (Miracle Contact), except for deck fusion, so it's not impossible to use it, but it's still quite difficult.
However, this effect is very strong for the fact that the fusion material itself is not unusable.
You can hit a big storm once per turn, but it also affects your own field, destroying his Neos pace. When activating, I want his second Neos pace. Fortunately, the Field Spell's Neos pace can also be picked up from his GY by his Neos pace conductor.
The effect of clearing the field only when it returns to his deck with its own effect is a little out of sync with the Great Storm, but if Neos's pace breaks, the field will be cleared at the end. picture? This one will be removed soon? yes…
ラギアの使徒
2015/01/20 19:01
2015/01/20 19:01
It's a slightly heavy contact Fusion Monster with 3 materials, but the removal effect of Spell/Trap and the strong bounce effect when the Extra Deck returns are both impactful. If you aim for regular contact fusion, no matter how much you can get an effect, it will be difficult and costly, so it is better to aim for a fusion summon with Miracle Contact.
スクラップトリトドン
2012/04/26 22:29
2012/04/26 22:29
The next triple contact will be a storm with water + wind...
The big storm that hits once per turn is strong, but if Neos doesn't have the pace, he'll return on his own.
However, the reset effect when returning is more than Magma Neos in a sense, and this is the top as a removal.
Although it doesn't hit like Magma Neos, it's superior in terms of reset effect and removal.
The big storm that hits once per turn is strong, but if Neos doesn't have the pace, he'll return on his own.
However, the reset effect when returning is more than Magma Neos in a sense, and this is the top as a removal.
Although it doesn't hit like Magma Neos, it's superior in terms of reset effect and removal.
NEOS
2010/12/28 8:27
2010/12/28 8:27
storm = big storm
The material can be contacted by adding two easy-to-use bodies and a dolphin.
When using the Storm effect, make sure it doesn't destroy the Neos pace before activating it.
The material can be contacted by adding two easy-to-use bodies and a dolphin.
When using the Storm effect, make sure it doesn't destroy the Neos pace before activating it.
とき
2010/09/07 18:47
2010/09/07 18:47
Triple contact that summons storms with water and wind. Possessing a dynamic effect suitable for contact fusion of 3 bodies.
All Triple Contacts have effects when returning, but this card is particularly attractive because it can completely reset the field by returning his deck that does not target the effect when returning. Compared to Magma Neos, this is overwhelmingly stronger in terms of removal.
The big storm in the first half is also strong, but recently there are more spell traps in GY that can cause something, so I think it's necessary to think about whether it's better to return him to the deck or not. It's also a problem to blow away his Neos pace if you're aiming for maintenance.
Is it a more powerful card to attack with 《Miracle Contact》than to aim from the field?
All Triple Contacts have effects when returning, but this card is particularly attractive because it can completely reset the field by returning his deck that does not target the effect when returning. Compared to Magma Neos, this is overwhelmingly stronger in terms of removal.
The big storm in the first half is also strong, but recently there are more spell traps in GY that can cause something, so I think it's necessary to think about whether it's better to return him to the deck or not. It's also a problem to blow away his Neos pace if you're aiming for maintenance.
Is it a more powerful card to attack with 《Miracle Contact》than to aim from the field?
たたた
2023/11/12 10:41
2023/11/12 10:41
Decks with "Elemental HERO Storm Neos"
* is adopted as a key card.
● 2013-02-10 Judai Yuki/Yubel (animation card only)
● 2011-06-15 contact fusion
● 2015-10-30 Contact Neos (Neos Pendulum)
● 2015-03-10 Yuki Judai reproduction Deck!
● 2012-09-05 Teen Deck Reenactment
● 2015-01-16 Decide, triple contact fusion
● 2013-05-26 E・HERO contact fusion! !
● 2021-06-06 My Favorite HERO! Neos axis
● 2014-02-11 Neos Pace
● 2018-03-31 I remember the excitement of new acquisition! ︎
● 2018-10-14 Neos
● 2014-06-28 N-HERO
Card Category and Effect Category
Effect:Destroy Spell
Effect:Destroy Trap
Effect:return to the Deck, Extra Deck
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM DARKNESS | PTDN-JP043 | 2007-11-23 | Ultimate、Ultra |
DUELIST EDITION Volume 2 | DE02-JP088 | 2012-05-13 | Rare |
Ranking and View Num
Rating Score Rank | 7,856 / 13,189 Cards |
---|---|
View Num | 37,380 |
Others
Japanese card name | E・HERO ストーム・ネオス |
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